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DICE updates

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DICE updates

Post by chUnk on Sun 30 Aug 2009, 11:38 pm

Battlefield 2 v1.5 coming on September 2nd
By Steven Perdikis - Sat Aug 29, 2009 10:20am
DICE have announced that the long-awaited 1.50 patch for Battlefield 2 will be released in the early hours of the 2nd of September. The update will bring a number of changes, bug fixes and feature updates, the details of which have just been announced.

With a new map, enhanced support for Windows Vista, and the ability for the game to use more than 2GB of RAM an extra treat will arrive with the new update - the ability for all players to gain access to the Euro Force and Armored Fury booster packs, at no extra cost.

While the update is still not actually here, we've got the complete change list for you to look over in anticipation of the patch.
Features
Additional support for Windows Vista
Added Highway Tampa as a required map.
Added a new map called Operation Blue Pearl.
Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players.
Added Widescreen support
Allowed BF2.exe to use more than 2Gb RAM
Added support for the Novint Falcon controller (http://www.novint.com).
Gameplay Tweaks
Changes made to both the J10 and F35B to make them more balanced.
AA targeting tweaked to make it more effective.
Added checks to prevent "runway grieving".
Various changes made to prevent cheating.
Tweaked the hit detection, hits will be more accurate to the model.
Occasional connection drops after being on a server a couple of minutes - Fixed
Prevented use of mouse wheel to provide speed boost to vehicles
Prevented use of mouse wheel to exploit parachutes
Players can now pass claymores by going prone
Update the HUD on TV Guided missiles to increase visibility on maps like Dragon Valley
Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)
Bug Fixes
Fixed the issue where picking up a players kit would cause CTD
Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1
Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings
Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag
Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon
Changed a PLA FAV to MEC FAV on Road to Jalalabad
Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses
Included a delay after weapon switch for the Bizon (PP-19) to 0.666
Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft
Changed the Humvee camo on Taraba Quarry to be the correct design
Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5
Updated the G36E HUD to react the same as other weapons during sprint
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Re: DICE updates

Post by chUnk on Sun 30 Aug 2009, 11:39 pm

PC version of Battlefied 1943 delayed until 2010
By Steven Perdikis - Wed Aug 26, 2009 3:46pm


Those of you who were hoping to get their hands on a PC version of Battlefield 1943 next month will not be too happy with DICE. The company has announced that the PC version of the throwback, arcade styled shooter will not arrive until some point in 2010.

The reasons for this delay are due to the fact that the company have not released a game on the PC which is powered by the Frostbite engine. While the release is anticipated to take place in the first quarter of 2010, the delay will also see the inclusion of new features, that are not present in the console versions of the game.

Speaking to G4TV, the producer of the title, Gordon Van Dyke - explained:
We haven't released a Frostbite-built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique challenges to the PC that lead to us pushing the release even further to Q1 2010. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing.
The PC version is said to boast support for both DirectX 9 and 10, up to 32 simultaneous players, VOIP, and ranked servers. If the wait until next year is too unbearable, you can always pick up the game on the PlayStation 3 or the Xbox 360
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Re: DICE updates

Post by darkwalker79 on Mon 31 Aug 2009, 2:52 am

FUCKSAKES
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Re: DICE updates

Post by chUnk on Mon 31 Aug 2009, 10:34 am

darkwalker79 wrote:FUCKSAKES
Okay
You got it
Okay
Okay
Okay
Blocked 30 seconds
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Re: DICE updates

Post by Getsome76 on Mon 31 Aug 2009, 10:42 am

lol.. at least i will finally be able to play armoured fury and euro forces

AA tweaked - thought it was alright, fark means ill die even more when in a plane lol


Last edited by Getsome76 on Mon 31 Aug 2009, 11:22 am; edited 1 time in total
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Re: DICE updates

Post by X93355 on Mon 31 Aug 2009, 11:11 am

increased splash damage for blackhawl guns Smile about fraking time...
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Re: DICE updates

Post by Fireadvance on Wed 02 Sep 2009, 7:57 am

Best place to download?
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Re: DICE updates

Post by X93355 on Wed 02 Sep 2009, 9:41 am

game arena
http://www.gamearena.com.au/downloads/details.php/battlefield-2-patch-v150-final#

600Kbs aint bad... tried from local GP servers and it was like 32k... ffs
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Re: DICE updates

Post by bladeslapper109 on Wed 02 Sep 2009, 9:44 am

fark will be cool. finally get more players into the euro/amoured maps..
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Re: DICE updates

Post by bladeslapper109 on Wed 02 Sep 2009, 9:45 am

im downloading now at 130k.. love my rural telecom connection..
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Re: DICE updates

Post by Fireadvance on Wed 02 Sep 2009, 9:47 am

im going to start it when i go to work, so its close to being done when i get home, bout 2 gig isnt it
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Re: DICE updates

Post by Getsome76 on Wed 02 Sep 2009, 11:30 am

Downloading now should be sorted in about an hour, anyone wanna gang up, tonite?? ill be on vent BF2 pug bot
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Re: DICE updates

Post by darkwalker79 on Wed 02 Sep 2009, 10:05 pm

Hey X man those BH guns are total win! Had a blast raping yesterday, just like the you tube clip (with out the music) also the attack heli seems alot different to fly...............
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Re: DICE updates

Post by chUnk on Wed 02 Sep 2009, 11:35 pm

i got it from the Internode in 20 mins, 2mb p/sec ;D
Runs a hell of lot smoother fully dialled up on my rig now with the the extra ram support. cheers
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Re: DICE updates

Post by X93355 on Thu 03 Sep 2009, 3:07 am

right I will be online later tonight... were we gonna meet? about 8pm NZT

Also have any of you seen much of Chef online? he is such a suck up on the ICONZ forums now...lol
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Re: DICE updates

Post by Ladyhawk on Thu 03 Sep 2009, 4:48 am

8 pm you say.... hmmm yeah

BUT WHERE?

I saw him .. just last night in the Iconz AF-EF server... I'm pretty sure.
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Re: DICE updates

Post by cannibal on Thu 03 Sep 2009, 6:21 am

keen what server?
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Re: DICE updates

Post by chUnk on Thu 03 Sep 2009, 6:31 am

i reckon the boss should decide, but my vote is for Pearl Necklace the new map. Though im sure ive seen this map elsewheres...
BTW whats the go with the Falcon box and all its settings?
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Re: DICE updates

Post by chUnk on Thu 03 Sep 2009, 8:36 am

ICONZ 4 bitches...Be there or be square.. Ill give away a bit of ping just so i can get me a new Kiwi lined coat for dealin with this winter Razz
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Re: DICE updates

Post by X93355 on Fri 04 Sep 2009, 1:01 am

Give it a whirl last night for awhile... saw a few of you on.... chunky where are you hiding?

We had an epic battle on aviation last night, went for nearly 90 mins... started with only 8 on and I got like 80 team points just from capping flags. Was wicked... was able to blow up astrodoberman heaps with C4 too Smile (can picture him raging). What do you think of the new map? Blue pearl or something... I like it, was on an AU server last night and enjoyed owning up as medic. My fav maps though are harvest and roadrage. any of you drive the big red rigs yet? love the sound of the horn....
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Re: DICE updates

Post by darkwalker79 on Fri 04 Sep 2009, 2:21 am

Harvest is wicked, reckon blue pearl needs a little bird or some form of air trans.

Actually...... Im having these lagg spikes that occur every 4 min or so and last for 1-3 seconds, its only since ive installed teh patch .... any1 have any ideas?
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Re: DICE updates

Post by Getsome76 on Fri 04 Sep 2009, 11:21 am

scratch sorry man i'm like you - someone help lol

Should be up fpr sereral games tomoz night though
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Re: DICE updates

Post by chUnk on Fri 04 Sep 2009, 12:35 pm

darkwalker79 wrote:Harvest is wicked, reckon blue pearl needs a little bird or some form of air trans.

Actually...... Im having these lagg spikes that occur every 4 min or so and last for 1-3 seconds, its only since ive installed teh patch .... any1 have any ideas?

i thought the same but then felt havin it as jst water access is pretty mad in itself + bit small for em + f%#k u chopper c@#ts, seein as theres a million boats n a few yankee lavs to support em.... start of map... seeing these million boats comin @ u with the lav fire ova the top the A.T crew may pop a few but some r sure to get through... n once in even if you have uav n arty support theyre hard bastads to root out. Lots of boxes n small walls make for big ass fire fights.
Though same love that horn.
Jumpin on now...
You see REDRUM Xman?
hehehe root

oh um nfi on the lag... u ova ur d/l limit Question Suspect or is it pb checks Question Suspect


Last edited by chUnk on Mon 07 Sep 2009, 12:43 am; edited 2 times in total
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Re: DICE updates

Post by rueezq on Sat 05 Sep 2009, 9:36 pm

Ill be on lovin the changes
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Re: DICE updates

Post by chUnk on Sun 13 Sep 2009, 10:09 pm

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Re: DICE updates

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